Remove Architecture Remove Development and Fund Raising Remove Industry Remove Research
article thumbnail

EdTech Malaise: “He Not Busy Born is Busy Dying”

eLiterate

Then again, some companies—even some industries—may not have effective responses to the changes. And a small number of industries, some of which (like allied healthcare) have been doing stackable micro-credentials for decades before that term was invented. They may disappear. Talk from universities. Again, we have lots of surveys.

article thumbnail

Can Video Games Provide Meaningful Learning Experiences?

Confessions of a Community College Dean

Engaging, immersive and highly interactive, video games are a $97 billion industry in the United States, making up over 6 percent of all spending on entertainment and media. According to MarketWatch , “video games are a bigger industry than movies and North American sports combined.” ” Ditto for video games.