Sat.Oct 12, 2019 - Fri.Oct 18, 2019

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Artificial Intelligence and Higher Education

Higher Ed Connects: Technology

by Terri E. Givens. One of my favorite movies of all times is 2001: A Space Odyssey , in which an artificial intelligence, HAL, is the star. As we head into the second decade of the 21st century, AI is clearly beginning to play a role in areas like ed tech — but HAL isn’t quite yet in the picture (if you have an android phone, ask Google to “open the pod bay doors” for a little surprise).

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How Virtual Reality is Transforming Higher Education Learning

Higher Ed Connects: Technology

By Fatma Katr. In a modern world with diverse platforms for innovations and solutions, technology is shaping the future of education. It continues to manifest new tools such as virtual reality (VR) in a student’s learning experience. The number of VR educational users is expected to increase to around 15 million by 2025 , according to a report about virtual and augmented reality published by Goldman Sachs. .

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Technology and Teacher Training: Utilizing Simulated Environments for Real Practice

Higher Ed Connects: Technology

by Melanie Forstall Lemoine, Ph.D. The thought of technology in the classroom typically conjures up images of students utilizing computers or tablets to support classroom activities, extend learning, or support access to the curriculum. In an effort to differentiate access to the curriculum, the use of assistive technology may also be used. In all of these scenarios, the students are utilizing the technology to learn content.

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How Virtual Reality is Changing Campuses

Higher Ed Connects: Technology

by A.J. O’Connell. In 1999, THE Journal published an article about virtual reality (VR) in education. “The future is here,” it crowed. The piece, which went on to discuss virtual field trips and the other possibilities of VR in education, was typical of the articles and academic papers being published at the time: commercial video games had been experimenting with VR for a few years, The Matrix movie had just come out, and VR had the potential to change education forever.